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"a freelancer's greatest weapons can be his piloting skills, but what use are they without the correct weaponry?"



the weaponry in freelancer is divided up into multiple weapon types:

Laser weapons.  higher rate of fire, have an advantage over positron sheilds but have a weakness against graviton sheilds.


Plasma weapons, which have an advantage over graviton sheilds but have a weakness against molecular shields.


Neutron weapons, which have an advantage over molecular sheilds but have a weakness against positron shields.


Pulse weapons, which have an advantage over positron sheilds but have a weakness against graviton shields.

these weapons genaraly do little to none hull damage.


Particle weapons, which have an advantage over graviton sheilds but have a weakness against molecular shields.


Tachyon weapons, which have an advantage over molecular sheilds but have a weakness against positron shields.


Photon weapons, which have an advantage over positron sheilds but have a weakness against graviton shields.

all of the above can be found in the forms of guns and turrets.

Missiles, in Crossfire mod indispensable. 


EMP missiles, cause major sheild damage, like Salomon, or Paralyser.


Homing missiles, can track an enemy ship with greater ability, but tend to do less damage than normal missiles


Cruise disruptors, can take enemy ships out of cruise.


torpedos, do large amounts of damage but their projectile sheed is low.


Countermeasures, not realy a weapon but can distract missiles to avoid being hit.


Mines, can be placed around the battlefield causing critical damage to an unwary opponents ship.


these weapons are also divided up between weapon classes 1 - 10 (1 being worst 10 being best) with the eception of countermeasues, cruise disruptors, torpedos and mines.

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